---
title: "Victoria VR (VR) price, heat score and market data"
symbol: "VR"
name: "Victoria VR"
coingecko_id: "victoria-vr"
canonical: https://crypheat.com/c/victoria-vr.html
robots: index, follow
heat_score: "28"
heat_band: "COOL"
market_cap_rank: "701"
price_as_of: "2026-08-14"
last_updated: "2026-08-14"
source: "CoinGecko / DefiLlama / alternative.me"
tier: free
disclaimer: "Information only; not investment advice or a recommendation to trade"
---

# Victoria VR (VR)

Victoria VR (VR) trades at $0.00151042, down 13.2% over the past 30 days. Its market cap — supply times price — is $25.4M, the 701-largest in crypto. Over a year it is -50% (down), and it sits -100% from its all-time high. On tradability, the book is thin, so incoming money moves the price easily. Taken together, the overall heat score is 28 (COOL). A higher number means more of the conditions for a rally are in place — it is not a price forecast.

Last updated 2026-08-14 · Price $0.00151042 (as of 2026-08-14)

Heat score: **28** (COOL) — a deterministic 0–100 read on how many of the conditions for a move are in place. Not a price forecast.

## Market data (as of 2026-08-14)

| Metric | Value |
| --- | --- |
| Price | $0.00151042 |
| Market cap | $25.4M (rank #701) |
| 24h volume | $2.1M |
| Circulating supply | 16,800,000,000 VR (about 100% of total supply) |
| Total supply | 16,800,000,000 VR |
| Change from all-time high | -99.8% |

## What is Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile  — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications
• AI Platform &amp; Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics &amp; Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education &amp; Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics &amp; Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education &amp; Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. 
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

Target Audiences
• Independent creators &amp; studios – zero-code content creation.
• Brands &amp; retail – virtual storefronts, AI-powered customer service.
• Education &amp; training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.
			
Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

## Frequently asked questions

### What is Victoria VR (VR)?

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. Read more →

### What is the current price of Victoria VR (VR)?

$0.00151042 as of 2026-08-14. The price moves daily, and this page is rebuilt every day.

### What is the market cap of Victoria VR (VR)?

About $25.4M as of 2026-08-14, which ranks #701 across all crypto assets.

### What is Victoria VR's heat score, and what does it mean?

The heat score is 28 (COOL) as of 2026-08-14. It is our own 0–100 measure of how many of the conditions a rally needs — momentum, tradable volume, light supply and a supportive market — are currently in place. It is not a price forecast. The model multiplies its factors, so a single missing condition holds the whole score down.

### What is the supply of Victoria VR (VR)?

As of 2026-08-14, 16,800,000,000 VR is in circulation out of a total supply of 16,800,000,000 VR — about 100%. The remainder may reach the market through future unlocks.

### What is the all-time high for Victoria VR (VR)?

The all-time high on record as of 2026-08-14 is $0.615957.The price is $0.00151042 today, -99.8% from that high.

### How much Victoria VR (VR) can I buy with $100?

At the 2026-08-14 price ($0.00151042), $100 buys roughly 66,206.75 VR before fees and spread. Crypto is divisible, so you do not need to buy a whole coin.

### Will Victoria VR (VR) go up? What are its prospects?

We do not forecast prices or give investment advice. What this page does is track Victoria VR every day through factual data — the heat score, supply structure, charts and development activity. Use it as material for your own judgement; the decision is yours.

### Where can I buy or trade Victoria VR (VR)?

It trades on major crypto exchanges. Which venues you can use depends on where you live, so check what is licensed in your own jurisdiction. This is information, not a recommendation of any asset or exchange.

---

Sources: CoinGecko (data provided by CoinGecko), DefiLlama and alternative.me. Figures are as of 2026-08-14 and change daily. Information only; not investment advice or a recommendation to trade.
HTML version: https://crypheat.com/c/victoria-vr.html
