VRMarket cap rank 701

Victoria VR (VR) price and heat score

$0.00151042
24h -0.5% · 7d +1.6% · 30d -13.2%
28
Heat scoreCOOL▼ -6 vs yesterday
Artificial Intelligence (AI)MetaverseDaoMaker LaunchpadEthereum EcosystemAI Applications

Victoria VR (VR) trades at $0.00151042, down 13.2% over the past 30 days. Its market cap — supply times price — is $25.4M, the 701-largest in crypto. Over a year it is -50% (down), and it sits -100% from its all-time high. On tradability, the book is thin, so incoming money moves the price easily. Taken together, the overall heat score is 28 (COOL). A higher number means more of the conditions for a rally are in place — it is not a price forecast.

One-year chart (daily close; hover for the price)
Price
$0.00151042
Market cap
$25.4M
FDV
$25.4M
24h volume
$2.1M
24h / 7d / 30d
-0.5% / +1.6% / -13.2%
From ATH
-99.8%
Circulating / total
100%

Profile What kind of asset is Victoria VR?

A mechanical read on Victoria VR (VR) from market data — a first impression to start from, not a verdict.
Market size
Small cap
A small-cap asset in the middle to lower part of the market (ranked #701)
Price swings
Very wide (24h range 17.6%)
A wide daily range; the price can move sharply in a short time
Liquidity (24h volume)
Somewhat thin
Volume is on the small side, so inflows move the price easily
Dilution risk
Mostly done (100% circulating)
Nearly the entire supply cap is already circulating, so little dilution pressure remains
Long-term trend
Down sharply over 1 year (-50%)
The direction on a longer time frame
A qualitative summary based on market data. This is not investment advice.

Overview What is Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

The description is based on public information from CoinGecko.This is information, not investment advice.

Basics How Victoria VR started, and its basic data

Watchlists
19K
How many people track this asset on CoinGecko — a gauge of attention
Launch date, technical design and follower counts come from CoinGecko's public data.

Price detail Price levels for Victoria VR

Key price levels for Victoria VR (VR). Crypto is divisible, so you can buy well under a whole coin.
Current price
$0.00151042
as of 2026-08-14
24h range
$0.00148091 – $0.00174666
Low to high over the past 24 hours
All-time high
$0.615957
The highest price on record (2021-12-10)
Distance from ATH
-99.8%
A new high would take about 407.8x the current price
All-time low
$0.00136801
The lowest price on record (2026-04-14)
Distance from ATL
+10%
Trading near its all-time low
Where it sits in today's range
Low $0Near the bottom of today's rangeHigh $0

Signals Catalysts currently in play (auto-extracted)

🏔️
Far below its all-time high
Trading -100% from its all-time high. Recovering that ground would take a substantial return of demand — and a discount this large usually has a reason worth checking.
🪫
Public repository is quiet
No public commits in the past four weeks (development may be happening in private). Worth confirming the project's continuity separately.
These signals are extracted automatically by deterministic rules from the data on this page — price, volume, unlocks, development activity and chain usage. They do not forecast prices, and they contain no social-media rumour or speculation.This is not investment advice.

Volume spikes VR traded far above its own baseline

24-hour volume ran 3.4x its 20-day median. Historically the next day's range widens in this state — but which way it goes is not readable from this.

vs. baseline
3.4x
against the 20-day median
24-hour volume
$2.1M
today
baseline volume
$608,336
20-day median

This asset can show a low heat score. Its volume and the score's liquidity factor read the same underlying quantity, so this is a property of the definition, not a judgement.

See today's volume spikes →

Returns Performance by period

Returns over each period, so you can compare short-term momentum against the longer-term trend at a glance. Positive is a gain, negative a loss.
1 hour+0.0%24 hours-0.5%1 week+1.6%2 weeks+2.0%1 month-13.2%200 days-53.5%1 year-50.3%
1 hour
+0.0%
24 hours
-0.5%
1 week
+1.6%
2 weeks
+2.0%
1 month
-13.2%
200 days
-53.5%
1 year
-50.3%
Over the past 30 days it has run about 11 points behind Bitcoin (-2.2%), the market's benchmark. (VR: -13.2%)
Past performance, which does not guarantee future results.

Supply Who controls the supply

Of the current total supply of 16,800,000,000 VR, 100% is on the market today. Practically all of it circulates. This asset publishes no maximum supply, so the figures above are measured against current total supply.
Circulating 100%

Project Project information and governance

Category & ecosystem
Artificial Intelligence (AI) Metaverse DaoMaker Launchpad Ethereum Ecosystem AI Applications
Major venues
Gate, KuCoin, HTX, Uniswap V2 (Ethereum), LATOKEN, Orion (Ethereum) , MEXC
External links point to each project's own official pages.We do not vouch for what those pages contain.

Exchanges Where is Victoria VR traded?

The venues where Victoria VR (VR) trades most, by 24-hour volume in USD. Deeper volume generally means orders fill more easily and the price holds steadier.
KuCoin
$247,063
HTX
$197,083
Gate
$107,483
LATOKEN
$32,290
MEXC
$7,042
Uniswap V2 (Ethereum)
$427
Orion (Ethereum)
$16
Ranked by converted volume, highest first.Which venues you can use depends on where you live, so check what is licensed in your own jurisdiction.This is not a recommendation of any particular exchange.

Heat score Heat factor breakdown

28
Heat scoreCOOLOverall heat score
How the overall score is built: market gate 42 (applied to everything) × geometric mean of the four factors 65 (momentum, liquidity, fundamentals and supply, multiplied together) → 28. It is not a simple average: a weak market holds the whole score down, and a single weak factor drags the rest with it.
Factor breakdown (0–100; higher means more conditions are in place)
Regime (market gate) gate
42
→ The market gate is neutral. Asset-specific factors decide this one.
Momentum
42
→ The trend is flat — no clear direction yet.
Liquidity (traded volume depth)
86
→ Volume is deep enough that a move is one you could actually participate in.
Fundamentals (TVL / market cap)
50
→ TVL is unremarkable relative to market cap.
Supply lightness
100
→ Most of the supply already circulates, so unlock pressure is light.
Development activity → No public code updates in the last four weeks. Development may have stalled, or it may be happening in private repositories.
Compare every asset in the heat score ranking →
Standard-score profile, compared against every asset on the site (50 is the mean). It shows where this asset sits in the population on each metric; higher is always the better direction.
Overall standard score
52.7 #1108 of 4097 assets
Standard-score ranking →
Heat 59Momentum 49Volume depth 63Supply 56Dev 49ATH recovery 43Dilution 50Further out = higher standard score; the centre line is the mean of 50
Heat score
59
Momentum
49
Liquidity (traded volume depth)
63
Supply lightness
56
Development activity
49
Recovery toward ATH
43
Dilution lightness
50
A relative position within the assets covered here, not an absolute rating.

Related Structurally similar assets (shared categories)

Similarity computed from shared CoinGecko categories rather than an industry taxonomy. Assets in the same L1 ecosystem or with the same use case tend to share capital flows and market conditions.

FAQ Victoria VR — frequently asked questions

What is Victoria VR (VR)?
Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. Read more →
What is the current price of Victoria VR (VR)?
$0.00151042 as of 2026-08-14. The price moves daily, and this page is rebuilt every day.
What is the market cap of Victoria VR (VR)?
About $25.4M as of 2026-08-14, which ranks #701 across all crypto assets.
What is Victoria VR's heat score, and what does it mean?
The heat score is 28 (COOL) as of 2026-08-14. It is our own 0–100 measure of how many of the conditions a rally needs — momentum, tradable volume, light supply and a supportive market — are currently in place. It is not a price forecast. The model multiplies its factors, so a single missing condition holds the whole score down.
What is the supply of Victoria VR (VR)?
As of 2026-08-14, 16,800,000,000 VR is in circulation out of a total supply of 16,800,000,000 VR — about 100%. The remainder may reach the market through future unlocks.
What is the all-time high for Victoria VR (VR)?
The all-time high on record as of 2026-08-14 is $0.615957.The price is $0.00151042 today, -99.8% from that high.
How much Victoria VR (VR) can I buy with $100?
At the 2026-08-14 price ($0.00151042), $100 buys roughly 66,206.75 VR before fees and spread. Crypto is divisible, so you do not need to buy a whole coin.
Will Victoria VR (VR) go up? What are its prospects?
We do not forecast prices or give investment advice. What this page does is track Victoria VR every day through factual data — the heat score, supply structure, charts and development activity. Use it as material for your own judgement; the decision is yours.
Where can I buy or trade Victoria VR (VR)?
It trades on major crypto exchanges. Which venues you can use depends on where you live, so check what is licensed in your own jurisdiction. This is information, not a recommendation of any asset or exchange.
The prices, market caps and heat scores above are as of 2026-08-14 and change daily.This is information, not investment advice.

Machine-readable data: JSON

Updated 2026-08-14 · rebuilt daily
This site provides information based on public data. It is not investment advice or a solicitation to buy or sell. The heat score is a deterministic, relative indicator computed by a fixed formula; it does not predict future prices. Trading crypto assets involves risk, including price volatility. Make your own decisions.
Data provided by CoinGecko · TVL / fees / stablecoins: DefiLlama · Fear & Greed: alternative.me
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